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A Monkey's Guide to Matrices
Программирование

A Monkey's Guide to Matrices

Язык: английский
полная версия

Disclaimer: If you know anything beyond the word itself, you probably know more about matrices than I do. This discussion is a nonmathematical practical guide to using matrix math in OpenGL apps. The routines in the source code are for the most...
Crafting Rails 4 Applications
Программирование

Crafting Rails 4 Applications

Автор: Jose Valim
Язык: английский
Год: 2013
Статус: Закончена
полная версия

This book focuses on the distinct but tightly inter-related areas of development for distributed sensing systems In this book, the authors discuss the technological developments lead by sensor technology, addressing viable new applications to...
Making Games for the Atari 2600
Программирование

Making Games for the Atari 2600

Автор: Hugg Steven
Язык: английский
Год: 2022
Статус: Закончена
полная версия

The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
JavaScript Succinctly
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JavaScript Succinctly

Автор: Cody Lindley
Язык: английский
Статус: Закончена
полная версия

JavaScript Succinctly was written to give readers an accurate, concise examination of JavaScript objects and their supporting nuances, such as complex values, primitive values, scope, inheritance, the head object, and more. If you’re an...
Designing Video Game Hardware in Verilog
Программирование

Designing Video Game Hardware in Verilog

Автор: Hugg Steven
Язык: английский
Год: 2018
Статус: Закончена
полная версия

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...