JavaScript Succinctly was written to give readers an accurate, concise examination of JavaScript objects and their supporting nuances, such as complex values, primitive values, scope, inheritance, the head object, and more. If you’re an...
Disclaimer: If you know anything beyond the word itself, you probably know more about matrices than I do. This discussion is a nonmathematical practical guide to using matrix math in OpenGL apps. The routines in the source code are for the most...
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...
Best selling author Bruce Eckel has joined forces with Chuck Allison to write Thinking in C++, Volume 2, the sequel to the highly received and best selling Thinking in C++, Volume 1. Eckel is the master of teaching professional programmers how to...
Scott Oaks, lead author of O'Reilly's new JXTA in a Nutshellsays,"Fundamental scalability and centralization forces are constraining the Internet and are restricting its growth. Peer-to-peer networks like JXTA are essential to bring the internet to...
The book presents an expanded excursion into the creative activities of the Tallinn Research Group during 1970–2022 with a focus on researches and development in such main fields as mainframes, personal computers, general statistics theory,...
At first glance, it may seem like I’m reinventing the wheel; Windows already comes with a very complex, very functional GUI. Unfortunately, while the Windows GUI is great for office apps, quite frequently, it’s not suited for many games. Games...